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Guild Server - Karak-Hirn

 Post subject: Guild Server - Karak-Hirn
PostPosted: Sat Sep 13, 2008 10:56 pm 
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Taken from the Savage Conclave Forum (and now replaced with an update)


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Ok scrap my initial post.

We are going to be heading for : Karak-Hirn


-Sparky-


-Sparky-



Seems like the choice is Karak-Hirn


To those in the CE headstart, have fun and see you Monday (Ea store permitting :s )


Edit: If someone with moderator permissions could retitle this thread to contain the server name that would be smashin!


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PostPosted: Sun Sep 14, 2008 12:51 am 
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Looking forward to it.

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PostPosted: Sun Sep 14, 2008 1:17 am 
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CE code entered and confirmation mail received...

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PostPosted: Sun Sep 14, 2008 8:03 am 
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What time do the servers come online as well, I think Mainy posted it but I can't find it now....

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PostPosted: Sun Sep 14, 2008 2:09 pm 
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it says 15:30 CET, knowing GOA it'll probably be closer to 23:00 next Tuesday though ;)

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PostPosted: Sun Sep 14, 2008 5:54 pm 
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Nope they came on about 20 mins before they should have.

I've had a dabble with a sorc up to level 6 and run a few scenarios and it's quite fun.

My machine however needs to be replaced, at times it becomes very difficult to do the advanced animations (like turn) ;)

It's good fun though imo.

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PostPosted: Sun Sep 14, 2008 7:27 pm 
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Bad news is there are queues to get logged onto our chosen server now.

Last time was 45mins, so I took dog for a walk, had 4 mins left when I got back, reached the front of the queue and then it crashed.

Trying again now, 34mins in the queue :(

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PostPosted: Sun Sep 14, 2008 7:54 pm 
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And it's crashed again whilst queueing...

Not looking good for when they let everyone else on. :(

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PostPosted: Sun Sep 14, 2008 7:55 pm 
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I kinda expected as much, 55,000 CE passes doesnt seem to divide into the number of EU servers without some very big numbers. Hopefully this will be alleviated by the additional release servers

And still no keys of any kind from EA store :'(


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PostPosted: Sun Sep 14, 2008 8:09 pm 
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Here is a post from Mark Jacobs regarding the US servers. Its probable that they will do the same for th EU:

In terms of how our rollout plan looks like, here are some more details:

1) On day one, our population cap on each server will start at 1/3 of its total cap and then move up to ½ on a rolling basis. We can raise that number any time, no restart of the servers are necessary.

2) As a server approaches cap, we will either raise the cap again or deploy another server of that type. Deployment of a server takes only 30 minutes and our intention is that there are no server queues during the CE/SE period.

3) By day 2, we will raise the server cap of all servers to 2/3.

4) By day 3, we will raise the server cap of all servers to its full cap.

5) Each server’s cap is a bit soft and even our top cap is less than the servers can handle.

6) Depending on how many of our CE/SE players take advantage of the head start, we will add more servers as necessary throughout the entire process.

Once again, our plan (not our goal, but our plan) is to deploy servers as needed to *avoid* long server queues whether it is in the Head Start or beyond. Please keep in mind we needed to have some queuing in Open Beta so we could test the code before launch.

Here’s the list of the next servers of each type that are queued up so that guilds can start making their plans.

We will not open all the CE/SE servers at launch for a number of reasons, one of which is that doing so would be unfair to the SE players who might also want to come into a “fresh” server just like our CE people. We also will not open all the servers we have racked at SE launch as the same reasoning applies to people who didn’t pre-order the game. We will not open all our servers at launch as well since that could lead to servers with too few people in the beginning if people spread out too much.

If this plan doesn’t work, you can expect us to make changes on the fly and/or after launch including free transfers as necessary.

Mark

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PostPosted: Mon Sep 15, 2008 2:37 am 
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Ye some of the guys on the US server were complining they couldnt get on their guild servers, so they were all fragmented, and were hoping Mythic would be good to their word on the transfers.

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PostPosted: Mon Sep 15, 2008 1:05 pm 
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so - are we sticking to this server or moving on guys?

/me awaits his access

M

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PostPosted: Mon Sep 15, 2008 1:30 pm 
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mongoose wrote:
so - are we sticking to this server or moving on guys?

/me awaits his access

M


Good question...I cba'd waiting for 40+ minutes before i can play a game...

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PostPosted: Mon Sep 15, 2008 3:17 pm 
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Pointless moving most of the headstart servers are suffering from the same problem. Once the official release date hits and the caps on the servers gets raised I shouldnt think there would be that much of a problem.

I am hoping this is the case anyway :p

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PostPosted: Mon Sep 15, 2008 4:05 pm 
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tbh once i actually download the cliant :oops: if i cant get on i'll just roll a order toon on a server i can get on. :P


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