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Patch 1.02

 Post subject: Patch 1.02
PostPosted: Thu Oct 09, 2008 12:16 pm 
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Ginger!
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They are moving fast. Nice to see updates coming thick and fast:

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=362

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PostPosted: Thu Oct 09, 2008 12:17 pm 
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Ginger!
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yeah they're certainly pushing the bug fixes through quickly.

I'm also glad to see that there are no knee-jerk "balancing" patches announced yet.

M

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PostPosted: Thu Oct 09, 2008 2:12 pm 
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Clanger!
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nerf witch hunters tbqfh!

Or wasnt this one of those threads :oops:

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PostPosted: Thu Oct 09, 2008 2:48 pm 
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Hi I Got Banned Coz Im a Spamming Cunt
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witch hunters are squishy ;)

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PostPosted: Thu Oct 09, 2008 3:19 pm 
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Ginger!
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they are.

The only classes that I fear are white lions and bright wizards.

Everything else take's so long to kill me that if I die - my team are already dead ;)

M

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PostPosted: Thu Oct 09, 2008 3:42 pm 
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Stawberry blonde
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Well with my new group absorb spell I got last night my DoK has become even better then she already was. Spam group heal, set abosrb, debuff, spam group heal. Wash rinse repeat in a few scenarios last night and I was a nightmare to kill. All this whilst dealing damge to build up my heal pool.


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PostPosted: Thu Oct 09, 2008 4:50 pm 
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Aye nice to see them working so fast.

I just wish they would fix my fleet footed AND BAN TOR ANROC KNOCKBACKS!!!!!

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PostPosted: Fri Oct 10, 2008 4:49 pm 
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Quote:
Guild Recall Scrolls have been fixed so they can be purchased and used correctly by guild members of a Guild Rank 17 Guild. This fixes an issue where the scrolls were potentially being purchased ahead of time and could not be used until Guild Rank 17.
Gutted. Was using them a lot yesterday :cry:

Quote:
# One of the things we’ve been hearing from players is that our Talisman making system was a bit more time-consuming than we wanted it to be. So, in an effort to make Talisman making more accessible to lower/mid-range crafters, our Items team changed Gold Essence (originally a product of Apothecary) to Gold Dust and added Gold Dust to crafting merchants to eliminate the need for a third crafter to level their skills. Unfortunately, this change was released slightly ahead of schedule and Gold Dust had no sell price. Rather than change everybody’s character, we decided to leave the change live. However, in order to avoid an impact on our economy, we have made it so that Gold Dust, that had been purchased prior to server restart cannot be sold but it can still be used. This item can still be traded. So, since Gold Dust could previously be bought for no cost, well, you haven’t lost anything.

* Players who previously had Gold Essence will notice that it has been converted to Gold Dust, which can be used in all recipes that previously required Gold Essence.

* As a result of this change, Goldweed, which had previously been an ingredient used to create gold dust, has now been converted to a stabilizer for Apothecary. This is a boon to Cultivators, who could not previously create a stabilizer and it will help make tie Cultivation and Apothecary more tightly together.

* Players can now purchase shattered and ruined equipment from Hedge Wizard Merchant NPCs to help in improving their crafting skills.


Nice but cultivating is still boring as fook.


Quote:
The following note has been posted Erroneously. Additional testing is required before the Lost Vale can be opened. It remains closed at this time. We have made several fixes and improvements to the behavior of monsters and encounters in the Lost Vale dungeon. Access to this dungeon has been granted once more, and it should now provide an appropriately challenging experience for high-level players.

At least they are honest! Funcom could learn a thing or two.

All in all I have been impressed by their patches. As goose said they haven't done a knee jerk re-balance because of the moaning kiddiewinks.

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