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Agg Cap Cellars

 Post subject: Agg Cap Cellars
PostPosted: Tue Nov 06, 2007 6:38 pm 
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HAI KARATE!!!!!11
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The noise of the captains machine guns slapping you in the face came to mind this evening. Dunno why, but it brought back fond memories.

Then I thought about that bunker where the mobs continuously pummelled you with rockets, and the noise of those launching and impacting is stuck in my brain.

Someone has to make a Neocron clone. I'm surprised it hasn't been done yet. And if they do it, they have to make it FPS only, no switching to 3rd like in Neocron. Huxley is the closest so far, but it sounds more like Planetside than Neocron.

This is what KK are working on atm http://www.blackprophecy.com/ which looks like an EVE contender.

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PostPosted: Wed Nov 07, 2007 7:12 pm 
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Ginger!
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WWaaargh c'mon!

oh yes, remember it all like I was playing it just yesterday.

I do hope some big company, decides to make a game like neocron. Ah drooling with the thought of crysis graphics and wow player numbers



black prophecy looks shite, but then again I've never been a fan of space sims


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PostPosted: Wed Nov 07, 2007 7:48 pm 
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Clanger!
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Now i keep hearing a Cursed Soul :/

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PostPosted: Wed Dec 12, 2007 5:52 pm 
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Ginger!
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KuifJe wrote:
Now i keep hearing a Cursed Soul :/


You can hear it for free.

KK gives all players, active or inactive, 30 days of free play becuase of the latest patch:

[GAMEWORLD]


Dome of York
-All Shops and NPCs have been removed
-All Gene Replicators have been removed, except for one in the City Center
-The DoY sectors 1,3,5,7 and 9 are now PvE Dungeon sectors with according zone rules
-The DoY sectors 2,4,8 and 10 are now PvP Battlefields with according zone rules
-The former DoY City Center has been renamed to Secured DoY City Center and is now a safe zone with the last remaining active GR in the Dome of York
-The former DoY faction headquarters have been abandoned by their factions and are now PvP Battlefields with according zone rules
-Reprogrammed Copbots, that react on drawn weapons, have been placed at the Zone borders to the City Center in the neighbor sectors
-All DoY low- and mid-level dungeons have been relocated to the Outzone sectors
-The former DoY dungeon zones in the new PvE sectors have been converted into high level dungeons
-The Tiki Tornado Club has been moved to Pepper Park Sec-2
-The Electric Vibes Club has been moved to the Outzone Station

Neocron
-All Screaming Horse guards have been removed from the Neocron city sectors.
-As replacement for the Screaming Horse guards in non-safe zones, Copbots that only react to drawn weapons have been placed at zone borders, Gene Replicators and apartment entrances The density of Copbots decreases the farther away from the city center you are.
-Copbots in safe-zones are no longer reacting to faction sympathy but still react to negative Soullight

Faction Headquarters
-The former DoY faction headquarters have been abandoned and the new headquarters can be found at the following locations:

* Crahn - Brotherhood of Crahn Monastery in Pepper Park Sec-3[/FONT]
* Tsunami - Tsunami Syndicate Headquarters in Pepper Park Sec-1[/FONT]
* Black Dragon - Black Dragon Clan Headquarters in Pepper Park Sec-2[/FONT]
* Fallen Angels - Fallen Angels Tech Core in Tech Haven Sec-2[/FONT]
* Twilight Guardian - TG HQ in Canyon Facility[/FONT]


Apartments
-All DoY apartment entrances have been closed down and relocated to the new Outzone Apartment Complex, which is accessible via Outzone Station. This includes all Starter, Standard and Clan apartments created prior to the application of the content update
-Newly created starter apartments of TG and FA are now located in the Outzone Apartment complex. BD, TS and Crahn starter apartments are located in Pepper Park.
-Newly created DoY style apartments are now located in the new Outzone Apartment Complex
-Newly created Clan apartments of the former DoY factions are now located as following:

* Pepper[/FONT] Park: Brotherhood of Crahn, Tsunami Syndicate and Black Dragon
* Tech Haven: Fallen Angels[/FONT]
* Canyon Facility: Twilight Guardian[/FONT]

-The mechanism preventing runners from activating apartment GRs in enemy territory has been deactivated

Tech Haven
-Tech Haven Sector 1,2 and 3 are no longer safe. The according zone rules are City Sector. Fallen Angels security bots and turrets were not dispatched in all areas of Tech Haven to allow non-FA players to access the mission NPCs located all over Tech Haven. The main entrance is guarded by security turrets, while it is still possible to access Tech Haven via the entrance at Tech Haven Sec-3.
-Gene Replicators, apartment entrances and designated trading areas are protected by “Reprogrammed Copbots” that only react on drawn weapons in order to uphold basic security
-The new Fallen Angels Headquarter, accessible via Tech Haven Sec-2 is a safe zone and additionally protected by Fallen Angels Security Bots and Turrets.

Miscellaneous
-A bug that was deactivating the weather including the seasonal changes has been fixed
-The spawn density in the DoY tunnels has been reduced


[FACTIONS]

The faction relationships have been adjusted and are now closer to the old Neocron 1 relationships



F = Friendly
E = Enemy
N = Neutral

[PVE]


Adjustments have been made based on the PvE discussions with the community
-The money reward for killing Monsters/NPCs has been raised by 20%
-The health values of Monster/NPCs have been adjusted according to their class:

* Level 1 - 31 [/FONT] -> -40 %
* Level 32 – 63 [/FONT] -> -40 %
* Level 64 – 95 [/FONT] -> -20 %
* Level 96 – 128 [/FONT] -> -20 %

-The damage output of Monsters/NPCs has been adjusted according to their class:

* Level 1 - 31 [/FONT] -> -33 %
* Level 32 – 63 [/FONT] -> -20 %
* Level 64 – 95 [/FONT] -> -20 %
* Level 96 – 128 [/FONT] -> unchanged

-The Aggressor and Aggressor Captain have been rebalanced
-The attack range of Spiderbots has been reduced
-The broken DoY Assault Units have been removed from the game


[WEAPONS]


-Shot radius of WoC Crossbow Pistol reduced to disable hits even if you miss the target
-A bug that made it possible to kill drones with the damage boost psi module has been fixed
-Reduced range for weapon based NPCs
-Reduced range for 'CopBot Plasma Rifle'
-Burst weapons have received a damage bonus

[LOOT]


-The rare part drop has been removed for following NPCs/Monsters:

* Juggernaut Warbots F-Type, L-Type, R-Type, FX-15, LX-15 and RX-15[/FONT]
* Experimental and Prototype Ceres Troopers[/FONT]
* Genotoxic Parasites, Slugger and Crawler[/FONT]
* MC5 Security Officer[/FONT]
* Regant Soldier, Trooper, Scout, Corporal, Warrior and Commander[/FONT]


[MISSIONS]


-The DoY starter missions have been deactivated. All players, regardless of their faction, are now receiving the NC starter missions but with their faction specific Mister Jones. The HQ registration part in the dialog has been removed
-Added new mission in the DoY City Center to obtain three new WoC weapons
-Several high level missions have been adjusted according to the evacuation of the Dome of York
-All epic runs have been adjusted to the changes of the DoY factions move to Neocron city.
-All epic missions requiring the killing of other runners or random faction NPCs have been changed to killing specific, level-appropriate faction NPCs
-Most NPC kill targets have had their character level and weapons adjusted to match the difficulty of the according epic run.
-Overhauled the epic scripts in general, fixing many small errors.

[H.U.D.]
-The list of temporary effects (i.e. DoT-Fire) is now sorted and combines equal dot types - an index shows how much effects you have. The HUD shows the shortest effect


[MISC]
-DoY-Specific vendors and smugglers have been relocated to various locations in Pepper Park, Outzone Station and the Canyon Facility.
-A bug causing player belts being dropped in Battlefield zones has been fixed
-A bug causing players losing sympathy in Battlefield zones has been fixed
-Fixed wrong model for Tunnel Y-Trooper

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PostPosted: Wed Dec 12, 2007 5:54 pm 
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Ginger!
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More here:

http://neocron2.jafc.de/showthread.php?t=141165

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PostPosted: Wed Dec 12, 2007 8:03 pm 
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Clanger!
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ffs stop that...I almost downloaded >.<

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 Post subject:
PostPosted: Wed Dec 12, 2007 8:44 pm 
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Ginger!
Ginger!
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Joined: Sat Nov 30, 2002 7:44 pm
Posts: 750
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I still have it installed. :mrgreen:

Gonna log in tonight and see what the fuss is about. Never seen so many so happy about a frickin' patch.

Can someone please explain to me why i still read those forms? It's scary, NC1 > all

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