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Be afraid!!

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PostPosted: Tue Jan 27, 2004 7:03 pm 
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Clanger!
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http://neocron.jafc.de/showthread.php?s=&threadid=88798

Reintroduction of the hybrids, the Libby gets a boost, drones become viable :shock:

TS patch 222
TS patch 223
TS patch 224

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PostPosted: Tue Jan 27, 2004 7:26 pm 
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\o/


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PostPosted: Tue Jan 27, 2004 7:36 pm 
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Copy and paste plsssss!!! I'm ot allowed to view cos I dont have an active account atm.


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PostPosted: Tue Jan 27, 2004 7:38 pm 
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Quote:
TS Patch 222:

- Replaced the INT penalty on the PSI Kamikaze chip with a -40 PPU penalty.
- Added Duranium Boots. (Light/Medium/Heavy)
- Reduced effect of freeze spells.
- Adjusted/fixed some PA bonuses.
- Fixed the requirements on armed vehicles.
- Increased APU/PPU requirements on most spells to keep hybrid monks from using the high techlevel spells.
- Reduced the APU/PPU penalty (aka. Hybrid nerf) to 5%.
- Reduced damage dealt by faction guards and their hitpoints.
- Replaced an aggressive guard in Pepper Park 2 by a non-aggressive one.
- Changed guard placement in Pepper Park 1 to prevent exploiting.
- Redesigned Outzone Jail level. This area will remain closed off until we patch it in retail!
- Fixed techlevels of faction items.
- Added apartment keys that are linked to a specific building (i.e. Luxus Plaza Apartment Skycenter, Big Pepper Park Apartment Pussy Club etc).
- Gunners in tanks no longer lose life when there is a heal effect on them. For now the heal has no effect, but we're working on a fix that will make the heals work in vehicles.

- Added changes from last retail patch


Quote:
TS Patch 223

- Reduced ROF of pulselaser pistols and increased damage.
- Reduced weight of all drones.
- Increased ROF of particle drones.
- Increased energy and speed of most drones.
- Adjusted damage output of shotguns.
- Increased damage of sniper rifles.
- Removed T-C requirements from gatlin pistols and cannons.
- Raised INT-requirements of stealthtools by 5 and adjusted the duration of stealth effects to 10/20/30/60 seconds. This is meant to make it a little bit harder for the PE to get stealth (but not impossible).
- Fixed the bonuses on the NCPD PA.
- Switched the techlevels of Resurrect and Blessed Heal.
- Adjusted the requirements of PSI spells.
- Removed the extra PPW bonus from Psi Core and Dimension Splitter CPUs (back to the original level).
- Increased the stepping of the bonuses/penalties on the smart cybereyes.
- Increased damage of Executioner, Beam of Hell and Healing Light.
- Devils Grace rare swirlie is red now.
- Replaced map files for Tech Haven 1, 2 and 3 (fixed the exploit spots).

- Terminal/Citycom/NCPD: Runners with a Soullight of -32 and lower are listed here if they are online.
- Terminal/Citycom/Missions: Set runnermissions as starting page of the missions tab.
- Terminal/Citycom/Forum: Forums are limited to 5 pages (20 threads per page).
- Terminal/Citycom/Forum/Faction: Threads will be deleted after 4 years (Neocron time).
- Terminal/Citycom/Forum/Clan: Threads will be deleted after 2 years (Neocron time).
- Threads in the Faction/Clan-forums are only deleted after reaching a certain age (see above).

- The entries in the neocron.ini are no longer case sensitive.
- Heal spells now keep running when the player enters a car.
- Limited the number of allowed instances of the Neocron client.exe to one to avoid technical problems caused by multiple instances of the client.
- All *.exe and *.dll files are now checked when Neocron starts.
- Fixed a client crash that occurred when a build process was started immediately after closing specific windows.
- Fixed CityCom script exploit.
- Blocked critical CityCom functions in Neofrag.
- Fixed missing ambient sounds (i.e. in the Wastelands).
- Fixed a bug in the mechanism preventing the reimplantation of the Law Enforcer from skill rank 30 on. If you are above skill rank 30, you will not be able to implant the LE again.
- Fixed exploit with barrel spells allowing players to attack players with the LE implanted. (please test extensively!)
- The R.P.O.S. stays in the default mode when the HUD is removed with CTRL-ALT-F6.
- Detail screens of the skill window now open on the position of the main skill window.
- Changed the shot effects of the Tech Haven turrets and security bots.
- Updated the NavRay system database.

- Droners accidentally damaging a team member will no longer cause SL loss when the team member dies.
- Droners now get team xp and money if their drone is close enough to the other team members, but the droner is not
- Players now receive faction chat when in droning mode.
- Droning players can no longer be pushed around.


Quote:
TS Patch 224

- Fixed client crash in subway system.
- Reactivated the "NCPD" tab in the CityCom.
- Soulclusters no longer do damage when cast in a safezone.
- Fixed the "You have to wait a little longer..." use-bug after using the backpack rescue option.

- Slightly increased Particle Nemesis damage.
- Fixed PPW bonus on Dimension Splitter.

- Updated Jailhouse (OZ8). It is still a closed off zone.

- Military Base Sector 1: Minor visual and layout update, new guard placements.
- Military Base Entrance: Guard placed at zone point and at the top of the elevator.
- Fixed exploit enabling players to drive under the Military Base Entrance.
- Fixed exploit in MC5 AREA.
- Fixed punch the guard exploit fixed.
- Fixed bug with the placement of the skill window.


Patching will be done before the end of the week \o/

[edit]
Tanks are complaining they cant 1 vs 1 against a drone anymore :shock:

NERF DRONES!!!!1111!1!!!oneoneoneoneoneeelven

;)
[/edit]

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 Post subject:
PostPosted: Tue Jan 27, 2004 7:41 pm 
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Ginger!
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Looks very good :)

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 Post subject:
PostPosted: Thu Jan 29, 2004 4:35 pm 
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Patch 195 went live today

Ptch notes

Time to get Chron lvling in drones :D

Quote:
- Camouflaged Tank PAs are now available at the MB vendor. Thanks Gungnir for the model. (Equivalents of HC PA 3 and MC PA3)


:shock:

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 Post subject:
PostPosted: Fri Jan 30, 2004 12:17 am 
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Ginger!
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The camo PA3 has the same specs as the X256 PA3, no use getting it for me.

8)

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 Post subject:
PostPosted: Fri Jan 30, 2004 12:58 am 
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Forum Queenie
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olavski wrote:
The camo PA3 has the same specs as the X256 PA3, no use getting it for me.

8)


You dutch or something?? :twisted:


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PostPosted: Fri Jan 30, 2004 1:00 am 
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Clanger!
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thankfully PPU's are still uber \o/

Managed to get 6 people killed by stormbots last nite before I dropped my buffs and suicided :twisted:

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 Post subject:
PostPosted: Fri Jan 30, 2004 8:52 am 
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Ginger!
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Foofur wrote:
olavski wrote:
The camo PA3 has the same specs as the X256 PA3, no use getting it for me.

8)


You dutch or something?? :twisted:


:shock:

think it's not that goodlooking anyway

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