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Patch

 Post subject: Patch
PostPosted: Thu May 27, 2004 8:50 am 
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Ginger!
Ginger!
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Joined: Sat Nov 30, 2002 7:44 pm
Posts: 750
Location: Michigan
Today.

World:
-Added Racetrack GenRep
-Added the DoY tunnel network. The entrances are situated all over the Wastelands and look like bunkers. The tunnels are considered a military area and all trespassers will be shot, regardless of faction. The enemies in the tunnels have a chance of dropping (complete) Slotenhancers, Ultima Mods and Rareparts as well as some new junk that could be useful...
-Area MC5 has had all boxes removed, the core can no longer be accessed and the unarmed NPC has been removed.

Bugfixes
- Marked current Direct3D driver as "(D3D7)". Due to this, you may have to re-select the display mode (once).
- Fixed a bug that prevented NPCs needed for the Black Dragon quickjobs from spawning. The quickjobs should work now.
- Fixed a bug which crashed the server when executing certain GM commands under certain circumstances.
- Fixed the terminal system cheat violation; it did not always kick the player to the login menu.
- Character cannot be deleted anymore while the user is online with another client at the same time.
- Fixed a right-click use bug (there may still be others around).
- Fixed a bug where some turrets would be initialized twice when a zone was loaded, which consumed twice as much security slots -> leading to disappearing turrets.
- Fixed "portable GenRep" exploit.
- Fixed "portable GoGuardian" exploit.
- Added optional info string displaying reason for cheat violation kick in the login menu.
- Updated debug funktions for callstack.log.
- Optimized engine.dll compile settings, may increase render performance on some systems.
- Added additional checks/restrictions in sound manager, hopefully fixing large fps drop on certain sound effects (e.g. Copbot rifle sounds).
- "/set ctrl_sfxvolume 0" ends all active sound samples.
- Fixed several client-side memory leaks in the CityCom system.
- Fixed several server-side memory leaks.
- Fixed Crash in GM Tool / Info / Runner.
- Fixed CityCom Crash caused by ListBox elements (Clan Money, Clan Info...).
- Fixed even more CityCom memory leaks.
- Fixed "You need a higher repair level" message spam when trying to use a Remote Repair Tool without the required subskill level.
- Fixed a possible Fatal Error caused by chat messages arriving exactly when quitting to the Neocron main menu.
- Fixed some more exploits.
- Overcapped characters have been reset to cap values.

Pistols:
- Weight reworked.
- Range reworked.
- Changed PulseLaser Pistol's shot sound.
- Fixed Tangent MiniLauncher shot sound.
- Fixed Ryker Legacy N_v52 Nailgun shot sound.
- Fixed Ryker Napalm PP_v42 shot sound.
- Changed Nailgun clip size to 20 to match other pistols.
- Changed Gatlin Pistols ammo packs to 40 to match clip size.
- Fixed PulseLaser Pistol bug, re-raised frequency to 370r/m.
- Adjusted PulseLaser ammo consumption.
- Adjusted Automatic Pistol lineup's RoF to help with shot run on, and to add a bit of difference when compared to the Uzi lineup. RoF is 296r/m.

Rifles:
- Weight reworked
- Range reworked
- Fixed Gatlin Lineup's reload sound.
- Fixed PulseLaser Rifles bug, adjusted frequency to match assault rifles

Heavy Weapons:
- Weight reworked
- Range reworked
- Adjusted LaserCannon's ammo consumption and shot counts
- Fixed TPC's shot sound
- Fixed Ryker LaserCannon shot sound
- Fixed STORM Laser shot sound
- Fixed Prototype Tangent LaserBeam shot sound
- Fixed Tangent Gatlin Cannon shot sound
- Fixed Tangent SpeedGun shot sound

Melee:
- Revamped melee techlevels.
- Damage balanced.
- Weight reworked.
- TL17 Rusty Double-Edged Sword added.
- TL44 Baseball Bat added.
- TL80 Tai Chi Double-Edged Sword added.
- TL94 PEACEMAKER (Rare Baseball Bat) added.
- TL104 THE DENTIST (Rare Knuckles) added.
- Fixed Long LaserBlade II shot sound.
- Most melee weapons now do two types of damage.
- Beggar Electroshocker damage changed to proper Electroshocker damage type.

Drones:
- Revamped drone techlevels.
- Damage balanced
- Weight reworked
- Reduced "Drug Flash" effect when a drone is hit by 60%.
- Fixed A&W Basic Lightweight Attack Drone name
- Fixed A&W Lightweight Attack Drone name
- Renamed HEW Light War Drone RK-100 to HEW Light War Drone RK-50
- Renamed HEW Medium War Drone RK-100 to HEW Medium War Drone RK-250
- Renamed HEW Heavy War Drone RK-100 to HEW Heavy War Drone RK-500
- Renamed HEW Advanced War Drone RK-100 to HEW Advanced War Drone RK-1000
- Added TL87 A&W Hellfire Assault Drone GA-3 and sold in shops
- Slightly Reduced Gatlin Drone RoF
- The MOSQUITO is the anti-heal drone, RAPTOR is the rare gatling drone. Both have new models.
- New damage types for Drones. New damages are just the default damage total split across 2 damage types for non-rare and 3 damage types for the rares. As follows:
LowTech Non-Rare: Force, Pierce
LowTech Rare: Force, Pierce, Poison
HighTech Non-Rare: Energy, X-Ray
HighTech Rare: Energy, X-Ray, Fire

PSI:
- Weakened Parashock spells a bit.
- Removed the effects of Damageboost, Shelter and Deflector on Parashock freeze effect.

NPC's:
- NPC Specific Armor created (i.e. Doomreapers have high fire resistance, DOY units have high X-Ray resistance, mechanical monsters are resistant to poison...).
- Fixed a bunch of monster names.
- Fixed Terror Raptor/Terror Leaper Name/Model issues.
- Added a new script for Area MC5 NPCs.
- Soulclusters behavior fixed.

Vehicles:
- Upped range on V2 Wheeler, slightly decreased damage
- Upped range on Chaincraft and Hovertec Bikes
- Slightly increased Chaincraft bike damage
- Increased range of the missile weapons on vehicles
- Trike and Wheeler turrets can be turned again.

Misc. Items:
- Added Holovests. They can only be used by the Spy class and change the wearer's appearance to that of any other class and gender.
- Will remove Runs for Monk-, Spy- and PE-PA and in the next weeks and replace them with appropriate vendors (Monk in C06, Spy in TH, PE in Plaza/ViaRosso).
- Changed the algorithm that determines the number and type of parts required to build an item. Existing blueprints remain functional.
- Adjusted the base prices for all construction parts (weaponparts, vehicleparts etc.) for the new algorithm.
- Removed DEX requirements on stealth tools and replaced them with a spy class requirement. INT- and T-C-requirements remain unchanged.
- Re-added Strange Book drop. Any NPC able to drop rareparts (with exception of the MC5 Base Commander), can also drop Strange Books.
- Upped Special Riggers Interface WPW and RCL bonus to +15.
- Removed Ultima Mods and Slotenhancers from the rarepool and added them to the loot tables of the DOY tunnel mobs. The Ultima Mods only drop on the lowest levels of the tunnels.
- Twilight Guardian traders now also sell explosive ammo.
- Various items had typos fixed or havebeen renamed to something more fitting.
- Changed Gamonin to TL40
- Changed Ligustin to TL50
- Changed Nukleonon to TL60
- Changed Silicin to TL15
- Changed Fucoxanthin to TL13
- Changed Protoxylem to TL14
- Changed Explosive A to TL 29
- Changed Explosive B to TL 31
- Changed Adhaesin Super Connection Gel to TL 10

Drugs:
- Tylors Biochem and Medicare no longer sell lvl 4 and 5 drugs. Check your local drug dealer.
- Fireresist Potion now adds FIR+25
- Destrosol now only adds INT+3
- X-Strong adds, in addition to its current bonuses, FOR+20
- Destrosol Forte now adds INT+4 WEP+12 WPW+12
- Redflash now removes PSU-10 instead of HLT-10.
- Beast now adds H-C+25 instead of M-C+25 and removes HLT-10 instead of WEP-20
- Kri'nakh Nightshade removes HLT-15 instead of WEP-20
- Added new drug "Havenin". Adds PSI+3
- Added new drug "Dolinskin". Adds PSI+4 PSU+12, HCK+12, removes WEP-10
- Added new drug "Blue Fairy". Adds INT+5 WEP+18 WPW+15, removes ATL-10
- Added new drug "Nightspider". Adds PSI+5 PSU+20 IMP+16, removes FOR-15

Recycling:
- Added Leather Armorvest 1-3, Metal-Plated Armorvest 1-3 and Wiremesh Armorvest 1-3 (TL 4, 12 and 24 respectively). These items are not available in shops or constructable, but have to be recycled. The recipes are:
Leather Armorvest 1 - 3x Bloody Skin, 1x Tufts of Hair
Leather Armorvest 2 - 4x Bloody Skin, 4x Mutated Limbs
Leather Armorvest 3 - 5x Small Limbs, 2x Bloody Skin
Metal-Plated Armorvest 1 - 2x Metalplate, 4x Metalpipes
Metal-Plated Armorvest 2 - 4x Metalplate, 3x Metalpipes
Metal-Plated Armorvest 3 - 6x Metalplate, 2x Metalpipes
Wiremesh Armorvest 1 - 2x Small Limbs, 2x Wire Junk
Wiremesh Armorvest 2 - 3x Small Limbs, 1x Wire Junk, 4x Cable
Wiremesh Armorvest 3 - 4x Small Limbs, 2x Cable, 2x Processor

- Added recycling recipes for Junkknife, Beggar Nailgun, Beggar Electroshocker, Mendicant Rifle, Mendicant SMG, Lazar Rifle and Lazar Gun. The recipes are:
Junkknife - 1x Metalplate, 1x Wood, 2x Wire Junk
Beggar Nailgun - 1x Metalpipes, 1x Wire Junk, 1x Metalplate, 2x Small Hydraulic Parts
Beggar Electroshocker - 1x Metalpipes, 2x Wire Junk, 1x Processor
Mendicant Rifle - 3x Metalplate, 1x Metalpipes, 3x Wire Junk
Mendicant SMG - 3x Wood, 1x Metalplate, 1x Metalpipes, 1x Wire Junk
Lazar Rifle - 5x Wood, 1x Metalpipes
Lazar Gun - 3x Wood, 1x Metalpipes, 2x Metalplate

Misc. Gameplay Changes
- Changed Generep Danger Indications.
- Redone code for item drops.
- Redone XP-gain-formula for build/repair/research/implant/recycle and increased XP gains for research and construction.
- When reaching the money cap of 20,000,000 NC, the money will no longer be cut down to 18,000,000 but instead stay at 20,000,000.

Outpost Turrets
- Turrets can no longer be placed if the player has stealth activated.
- Increased armor and hitpoints of all outpost turret types.
- Turrets now need 60, 80 or 100 Construction skill to place.
- Poison, DamageBoost etc no longer have an effect on outpost turrets


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