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Things to remember if a medic

 Post subject: Things to remember if a medic
PostPosted: Tue Nov 25, 2003 1:26 pm 
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Hi I Got Banned Coz Im a Spamming Cunt
Hi I Got Banned Coz Im a Spamming Cunt
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Joined: Thu Nov 21, 2002 10:59 am
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Location: ? You expect me to tell you ? With my reputation ?
If you're a medic there are a few things to think about before healing an incapped player.

1. Location of player, Is he likely to agg'd as soon as he stands up.
2. How many times has the player been incapped during the fight.


Only reason I say this is last night i was healed but i had already been incapped twice by the same mob we hadnt killed. As soon as i stood up it agg'd me and killed me forcing me to clone.

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PostPosted: Tue Nov 25, 2003 7:42 pm 
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Dyed Ginger
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Yeah, 3 incaps and you're out. :(
Although mobs often don't agro you the second you regain consciousness (sp?) when you wait til the timer runs out.

Another thing to beware of if you're a non-factioned or covert medic: Healing/trading with an OVERT Imperial/Rebel will give you an Imperial/Rebel TEF (Temporary Enemy Flag) which means you can also be shot by the opposing faction of the player you healed.

I never used the /consent command you can use on other players so they can drag your lifeless body away from the battle..but that might also be helpful..

( /haveconsent gives you a list of people that have your consent and /unconsent removes a player from that list )

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