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Non-combat system

 Post subject: Non-combat system
PostPosted: Fri Aug 06, 2004 1:46 pm 
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HAI KARATE!!!!!11
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Joined: Sun Dec 01, 2002 2:05 am
Posts: 1850
Location: TF2 Devotee
Statesman has hinted at a totally new content on its way on the forums:
Quote:
Oh yeah...and I'm working on the top secret, non-combat system that is really, really cool - and will be out (dare I say it) sooner than you'd think.

Quote:
I can tell you that it won't take any power slots. Instead, you'll be getting, in effect, auto...oops. Almost spilled the beans. Nothing to see here folks. Nothing at all.

Quote:
Make Enhancements? Nope.
Make Temporary Powers? Nope.

This is a system that covers the entire gamut of superheroes - not just the inventors...

If powers are the heart of a hero, and his costume his soul, then these would most definitely be his mind.


People are trying to guess what it is, like detective work or secret identity missions, but who knows. Sounds promising though cos the game needs something other than shooty shooty killy killy.

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Coventry's gone soft:
[15:54:29] Dacovale > just a flying visit to transer some isk to my new mining char


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PostPosted: Fri Aug 06, 2004 7:25 pm 
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Ginger!
Ginger!
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Joined: Sat Nov 30, 2002 7:44 pm
Posts: 750
Location: Michigan
although the game gets a bit boring much quicker than neocron ;) the devs are really doing a good job from what i've read.

It's fun for playing like 2 hours every evening, frankly i don't have more time anyway. :?

oh, i like the smoothness and graphics ;)


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