My cat has a horse that can't die (honest, it tanks whatever attacks us). It wiped out an entire camp of Forsworn on its own (I just stayed invisible and watched the thing).
It's an okay game. It suffers from some of the things Oblivion suffered from, and fixes some of the issues from Oblivion. It also introduces a whole heap of fun glitches and bugs that make the game nearly unplayable at times. Oh how I've cursed Esbern.
My main problem with it is that you can't be *evil*. Sure, you can join the Dark Brotherhood and be an 'assassin' (or, more like it, 'errand boy'), but that's as far as it goes. Even the thieves' guild is more evil than the brotherhood (if only because the guild steals from normal people and the assassins are well.. meh). Everything in the wilderness (with the exception of very few things) are either evil or wild. See a camp? Chances are you'll be attacked. A fortress? Chances are you'll be attacked. Even if you turn into a vampire other vampires will attack you (there's no real downside to being a vampire, imo). You can't join any bandits to rape and pillage your way around Skyrim, and you definitely can't join the 'villain' or any other *fun* side. There are a few exceptions to this general rule: specific daedra quests in particular, but other than that it holds true.
The voice acting is horrible. Jesus christ but they get annoying after a while. Or at least did, until I took an arrow in the knee and after that I couldn't hear them any more.
As with Oblivion, you can join various factions: Dark Brotherhood, Mages College, Companions (aka 'Fighters' Guild'), Thieves' Guild... And as with Oblivion you can rise pretty high in the ranks of these factions. But once you do __nothing changes__. There's no investment in being the leader of ALL FACTIONS AT THE SAME TIME. There's no responsibility. You can champion the cause of several gods at the same time and they don't care at all.
Combat is shit. Or, rather, melee combat is shit. They've made it better than it was in Oblivion, but it's still not good. Magic got better, but is pretty bland.
The world is *amazing*, and I can really appreciate the level of detail that's gone into it. But if you look beneath the surface you see that the game lacks edge. There's nothing to the quests -- all quests are, really, only variations of "go to this place and --", replace '--' with "kill everything" whatever have you.
As always, certain characters are immune to death: ANY important quest giver, for instance. Believe me, there are some of them that I'd like to very much kill, but they're immune to death. They cannot be killed. Also, kids can't be killed (I smashed a daedric mace in one kid's face, all I got was a bounty on my head for 40 gold, didn't even scratch the kid).
As for enchanting and smithing... Meh. Sure, you can get the best armour there is by smithing, but who cares? The game isn't difficult enough to warrant the investment. Enchanting is such a chore to level up, too (much like smithing!).
All this said, I did waste a week or so on the game. There are some locations in the game that are really, really amazing, but that only makes the lacklustre quests stand out even more. I have to say that the best quests have been the Daedra ones. The main quest isn't even very engaging.
meh meh meh. I need another game to play, I think. Might be that Skyrim gets better once the modding community starts churning out interesting stuff.
cat-vampire-companion-assassin-mage-thief-thane-etc-etc-etc.
edit:
Beans wrote:
I only kill them as I don't want them to kill my horse. [...] as the only thing I have left to do is become leader of the thieves.
Sounds like you've missed the Dark Brotherhood questline.